![sony vegas pro 9 audio tutorial sony vegas pro 9 audio tutorial](https://i.ytimg.com/vi/O7WiQmn_aSc/maxresdefault.jpg)
If you are exporting at 1080p, export at 1920×540 and give it a bit more bitrate (e.g. Everything else is the same as in that exporting tutorial. If you are exporting at 720p, then the resolution you should export is 1280×360. Export like it’s described here, but with two modifications: first, ignore the “project properties” setup in step-1 (we already did that step above), and secondly, the resolution.
![sony vegas pro 9 audio tutorial sony vegas pro 9 audio tutorial](https://i.ytimg.com/vi/sHbVt8sg07Q/maxresdefault.jpg)
Now, you should have something that looks like this in the (ultra-wide) preview screen:ĥ. Do the same as above, but for X use the 480 value (instead of -480). Load the “Track Motion” dialog for the video track on the bottom. Then, change under the “Position” section the following: X:-480 Y:0 Width:1,920 Height:540. Click “Lock Aspect Ratio” icon in its toolbar. Load the “Track Motion” dialog for the video track on top. Zoom-in in the timeline, and find the place where the clapper makes the clapping sound. Place the two nearly identical clips from the two cameras in the timeline (one clip on the video track on top of the other clip). Here’s how it would look like if you shot in NTSC 1080/60i HD:Ģ. Select “Best” for quality, and “interpolation” for de-interlacing algorithm. Make sure that the rest of the project properties are correct (e.g.
#SONY VEGAS PRO 9 AUDIO TUTORIAL 720P#
Load Vegas, and set up a 1920×540 project if your cameras were full HD, or a 1280×360 project if your cameras were 720p (notice how the vertical resolution is half of 1080p/720p). The sound it makes will be used later to line up the footage from the two cameras.ġ. I suggest you record in plain 50i/60i because 3D requires more frames to look natural (although PF25/PF30/24p/25p are workable, PF24 can be very problematic depending on the pulldown removal algorithm used, so stick with the default frame rates).Ħ. Press “Record” on both cameras (maybe even by using a remote control, if your cameras came with one). Try to shoot an object in a non-static way, always making sure there’s some background visible, so we can fake “depth” in the image.ĥ. Make sure the cameras are level with each other (you can enable the “Grey markers” feature on your camera to test if the horizon is tilted in one of the two cameras). Setup the cameras the exact same way: frame rate, resolution, zoom level, exposure compensation, shutter speed, etc etc.Ĥ. Of course, you need to be super-precise about your zooming level each time (genlock the cameras if they have that feature).ģ. But if you zoom-in, let’s say 3x, make their space ~2-3 inches/4-6cm. Leave less than an inch/2cm of space between the two cameras for zoom level 0. If not identical, they should at least be similar models (e.g. Place two identical cameras on the twin-head tripod.
![sony vegas pro 9 audio tutorial sony vegas pro 9 audio tutorial](https://i.ytimg.com/vi/TmpFyAYM8zg/hqdefault.jpg)
Here’s a cheaper twin-head model if you’re short on money.Ģ. Vegas Pro 10+ and Platinum 11+ have their own, different way of editing 3D.ġ.
#SONY VEGAS PRO 9 AUDIO TUTORIAL HOW TO#
So, here’s how to shoot, edit and export such 3D footage in stereoscopic mode (a mode that allows YouTube to offer more than one viewing style) on Sony Vegas Pro 9 and prior versions, or Vegas Platinum 10 or earlier. It offers various viewing styles to fit all kinds of tastes and… glasses. Since July 2009, YouTube supports 3D videos. Soon enough, we will be enjoying 3D without the need for annoying glasses too.
![sony vegas pro 9 audio tutorial sony vegas pro 9 audio tutorial](http://i.ytimg.com/vi/Zb96Kd8dxdw/maxresdefault.jpg)
3D is back as the next big thing (until holograms arrive, hah!) and many forces are heavily pushing for it on all fronts.